All player-controlled soldiers are remote units to a dedicated server, for example.
The other way around, some Singleplayer commands do not work in Multiplayer (e.g setAccTime). Some Multiplayer commands do not work in Singleplayer, such as netId ! This page aims to explain notions and specificities of Multiplayer Scripting and its differences with Singleplayer Scripting. 1.2.3 General information about locality.1.2.2 Different machines and how to target them.